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Sonic adventure 2 pyramid cave
Sonic adventure 2 pyramid cave






sonic adventure 2 pyramid cave

The layout of the posters seen throughout the stage is different and many of them were replaced.A small number of Dreamcast environment pieces were removed, such as a set of flowers just after the boarding segment.More plants can be seen placed along the top of the stage in certain areas.Overhangs were added above various parts of the stage, such as the grinding segments and the area where Sonic runs down the wall.

sonic adventure 2 pyramid cave

The parked trams were adjusted, with the first one moved back slightly and an extra one added after the first checkpoint.In the Dreamcast game, when Sonic runs into a car smoke comes off of it.More cars are parked along the roads in the GameCube version.As such, these are the "minimum" maximum ring amounts, chosen because of their consistency.īeing the first and arguably the most iconic stage in the game, City Escape was given a heavy upgrade for the GameCube release. Maximum ring counts are temporarily adjusted based on how many rings from ring capsules the player got in the level. These numbers listed below were obtained by getting no ring capsules, including those given at checkpoints, throughout the level. Some of the ring totals were changed a bit for the GameCube version for unknown reasons. Bold Number = to be checked, Not-bold Number = checkedĮach stage (excluding Route 101 and Route 280) has a maximum ring count, and upon completion of the stage the game tells the player how many they got out of this maximum. There's a lot of stages where it's not possible to get them all. Some Max Ring counts still need to be checked.Retro has a table for the Dreamcast version here. *The ranking requirements for each mission were heavily changed in the GameCube version.

sonic adventure 2 pyramid cave

The video at right outlines every level appearance of Big in Sonic Adventure 2 and whether or not there's a ring in his spot in the GameCube version. However, the build of the Dreamcast version has the same bug.Īll cameos except Wild Canyon's (Which is partly inside geometry due to changes made between the Dreamcast and GameCube releases) were fixed in the 2012 ports. Why he doesn't appear in stages where this pointer is correct is unknown. The Rings are due to his entry in the object lists for these stages pointing to not Big but Rings, which were used as placeholders during the porting process. This Ring is counted by the game's perfect Ring tally, making it impossible to get the perfect Ring bonus. While his cameos during cutscenes (aside from one) remained, the stage cameos were removed almost entirely in the GameCube version, with many cases only leaving behind an unobtainable ring in his place. Sonic Adventure 2 had various cutscene and stage cameos of Big the Cat, who was a playable character in the previous game.








Sonic adventure 2 pyramid cave